Ludic Artefacts: Using Gesture and Haptics (LAUGH) to support subjective wellbeing of people with dementia
Award Number
AH/M005607/1Programme
Research GrantStatus / Stage
CompletedDates
26 April 2015 -25 April 2018
Duration (calculated)
02 years 11 monthsFunder(s)
AHRCFunding Amount
£424,182.00Funder/Grant study page
AHRCContracted Centre
Cardiff Metropolitan UniversityPrincipal Investigator
Cathy TreadawayPI ORCID
0000-0001-8325-3318WHO Catergories
Models across the continuum of careTools and methodologies for interventions
Disease Type
Dementia (Unspecified)CPEC Review Info
Reference ID | 791 |
---|---|
Researcher | Reside Team |
Published | 24/07/2023 |
Data
Award Number | AH/M005607/1 |
---|---|
Status / Stage | Completed |
Start Date | 20150426 |
End Date | 20180425 |
Duration (calculated) | 02 years 11 months |
Funder/Grant study page | AHRC |
Contracted Centre | Cardiff Metropolitan University |
Funding Amount | £424,182.00 |
Abstract
The LAUGH project builds on the applicant’s previous AHRC funded research investigating handcraft, playfulness and wellbeing and OPAN and HEFCW funded research into ageing. The UK Co-I will bring to the project track record of research concerning haptics and dementia and the International Co-I in technology, handcraft and wellbeing. The project will be supported by Wales’ National Centre for Product Design and Research, which has extensive experience in design research and product development. This project proposes an investigation into handcraft and playfulness in relation to dementia in order to inform the development of ludic artefacts (age appropriate toys) to support the wellbeing of people with dementia (PwD). The aim is to develop innovative playful devices that amuse, distract, comfort, engage, bring joy, and promote ‘in the moment’ living. The proposed research is timely as it addresses the call by the World Health Organisation and the G8 Dementia Summit for international collaboration in order to address the global challenge of the ageing population.
Many older people enjoy creative pursuits and leisure activities that involve making and crafting such as knitting, crochet, woodcraft and DIY etc. People with dementia may be able to continue to practice craft skills learnt earlier in life; however memory of the structure and rules of making, reliant on cognitive function, may decline. For example PwD may continue to be able to form the stitches when knitting but can no longer follow a knitting pattern; the rhythms of making, muscle memory and emotional memory systems appear to be retained despite cognitive degeneration. This investigation will examine ways in which hand use, rhythms and gestures found in traditional handcrafting activities can be used to inform the development of playful artefacts.
The intention will be to design new playful devices to amuse and stimulate people with dementia and bring them joy, fun and laughter. The research will investigate how handcrafting promotes positive emotion; identify the manual skills that are retained despite cognitive decline in PwD and examine the ways in which haptics, gesture and sensory stimulation contribute to subjective wellbeing in later life. Those in the caring professions advocate the use of children’s toys and have observed the comfort they bring to people with dementia. However there is an acknowledgment by professionals of the stigma attached to PwD playing with children’s toys. This is attributed to a perceived loss of dignity, mainly by relatives and friends, rather than the person with dementia themselves. Findings from the applicant’s previous research indicate there is currently a need for age appropriate playful devices specifically designed for people with dementia. This project proposes inclusive participatory design research to inform the development of new kinds of playful devices. These will build bridges between craft and hobby activities that are perceived positively by society and toys that are not. Playful artefacts will be developed to support the wellbeing of those for whom life has become limited due to memory loss or cognitive impairment.
The research will investigate ways of integrating smart materials and digital technology into designs to supplement physical and material properties. It proposes to explore new ways of augmenting traditional craft activities to provide additional sensory and communication properties. This will make it possible for PwD to interact with the devices either independently or socially and provide opportunities to personalise the experience (for example by including family photographs or favourite music). By integrating electronics and sensors, designs for new types of age appropriate toys will be developed. A toolkit for designing playful devices for PwD will be proposed, based on the findings from the research, in order to inform the design community and care professionals working in the sector
Aims
This project proposes inclusive participatory design research to inform the development of new kinds of playful devices. These will build bridges between craft and hobby activities that are perceived positively by society and toys that are not. Playful artefacts will be developed to support the wellbeing of those for whom life has become limited due to memory loss or cognitive impairment.