Co-developing a social exergaming platform to help older adults with mild memory problems maintain functional independence

Award Number
ES/X00693X/1
Programme
Research Grant
Status / Stage
Active
Dates
1 August 2022 -
1 August 2023
Duration (calculated)
01 years 00 months
Funder(s)
ESRC (UKRI)
Funding Amount
£51,816.00
Funder/Grant study page
ESRC
Contracted Centre
University of Sussex
Contracted Centre Webpage
Principal Investigator
Rebecca Ailish Atkinson
PI Contact
R.Atkinson@sussex.ac.uk
PI ORCID
0000-0001-6744-179X
WHO Catergories
Tools and methodologies for interventions
Disease Type
Dementia (Unspecified)

CPEC Review Info
Reference ID404
ResearcherReside Team
Published29/06/2023

Data

Award NumberES/X00693X/1
Status / StageActive
Start Date20220801
End Date20230801
Duration (calculated) 01 years 00 months
Funder/Grant study pageESRC
Contracted CentreUniversity of Sussex
Contracted Centre Webpage
Funding Amount£51,816.00

Abstract

For people living with dementia (PWD) the eventual loss of independence is a certainty. The question is not if, but when PWD will lose independence and need assistance to accomplish even simple tasks. Losing independence causes severe emotional distress to PWD, their families, and friends. It is taxing to the physical and mental health of loved ones who provide unpaid care, and costs the UK economy over 29 billion per year. Our goal is to help people with mild dementia remain independent for as long as possible as we believe it is still possible to live well, and age well, throughout the dementia journey.

We know that staying physically active, cognitively stimulated, and socially engaged can keep people with mild dementia independent for longer. With PWD as co-creators, we will take a holistic approach and design video games that promote a balanced lifestyle. Using motion capture technology, the games would promote physical activity, be cognitively stimulating, and can be played socially with others. In the short term, this should delay the point at which PWD lose independence, delay their move into assisted living, and promote general wellbeing.

In the long-term, these games could delay or prevent many age-associated clinical disorders, aid clinical professionals in diagnosing and managing diverse conditions, and promote independence and wellbeing in older adults diagnosed with varied clinical conditions. Through the promotion of a healthy lifestyle, these games should reduce all-cause mortality. Together, these outputs will reduce the individual and societal costs associated with loss of independence.

Aims

With PWD as co-creators, we will take a holistic approach and design video games that promote a balanced lifestyle. Using motion capture technology, the games would promote physical activity, be cognitively stimulating, and can be played socially with others. In the short term, this should delay the point at which PWD lose independence, delay their move into assisted living, and promote general wellbeing.